MHW Builder: https://honeyhunterworld.com/mhwbi/?1353,210,130,203,148,194,70,-,0,0,102,99,0,84,46,0,141,3,41,93,0,0,70,3,0,136,3,0,1:2:17:27:27:27:27
Items: Ghilie Mantle + Assassin Mantle
Food Buff:
- FELYNE HARVESTER
lunes, 8 de junio de 2020
MHW_ICEBORNE: HBG STICKY3 + CLUSTER3 BUILD
MHW Builder: https://honeyhunterworld.com/mhwbi/?2035,293,274,271,267,234,105,health:2-;;;;-;;;;,0,0,0,0,0,306,326,54,305,19,96,77,51,0,71,0,0,325,0,0,1:8:16:27:27:27:27,Recoil,Recoil,Reload,Reload,Shield
Augments: x2 Health (15% Damage to Health Regen)
HBG Mods: x2 Recoil + x2 Reload (non-stationary Sticky3 reload) + x1 Shield
Ammo & Craft:
- Sticky3 = Sticky1 (Blastnut) + Gunpowder Level 3
- Cluster3 = Cluster1 (Bomberry) + Gunpowder Level 3
- Sleep2 = Sleep1 + Catalyst (Bitterbug + Honey)
- Paralysis2
- Wyvern
Resistances: Fire|Thunder|Dragon (maxed con Food Elemental Res L) + Water|Ice (variantes con Food Elemental Res L)
Items:
- Impact Mantle | Health Booster | Glider Mantle (x2 decos4)
- Temporal Mantle
Attack Buffs:
- FELYNE BOMBARDIER
- Attack Food (L)
- Mighty Seed + Demondrug
Variantes:
+1 Geology -1 Recovery Up (Guiding Lands)
+3 Ice Resistance -1|-2 Partbreaker -1|-2 Recovery Up
+3 Water Resistance -1|-2 Partbreaker -1|-2 Recovery Up
-3 Partbreaker +3 Peak Performance (+30% Part Damage vs. +5% All Dmg)
+5 Guard -3 Partbreaker -2 Recovery Up (Tank)
Augments: x2 Health (15% Damage to Health Regen)
HBG Mods: x2 Recoil + x2 Reload (non-stationary Sticky3 reload) + x1 Shield
Ammo & Craft:
- Sticky3 = Sticky1 (Blastnut) + Gunpowder Level 3
- Cluster3 = Cluster1 (Bomberry) + Gunpowder Level 3
- Sleep2 = Sleep1 + Catalyst (Bitterbug + Honey)
- Paralysis2
- Wyvern
Resistances: Fire|Thunder|Dragon (maxed con Food Elemental Res L) + Water|Ice (variantes con Food Elemental Res L)
Items:
- Impact Mantle | Health Booster | Glider Mantle (x2 decos4)
- Temporal Mantle
Attack Buffs:
- FELYNE BOMBARDIER
- Attack Food (L)
- Mighty Seed + Demondrug
Variantes:
+1 Geology -1 Recovery Up (Guiding Lands)
+3 Ice Resistance -1|-2 Partbreaker -1|-2 Recovery Up
+3 Water Resistance -1|-2 Partbreaker -1|-2 Recovery Up
-3 Partbreaker +3 Peak Performance (+30% Part Damage vs. +5% All Dmg)
+5 Guard -3 Partbreaker -2 Recovery Up (Tank)
miércoles, 6 de mayo de 2020
REMNANT: RE-ROLL CAMPAINGS
Guia rápida para saber que roll de Dungeons, Bosses e Items salió en el Re-Roll de Campaña
1. Copiar el fichero de partida grabada en otro sitio del PC para no abrir el fichero grabado usado por el juego.
2. Abrir el fichero copiado en la página:
https://hzla.github.io/Remnant-World-Analyzer/
Esta página mostrará la lista de Items, Dungeons y Bosses que salió luego de hacer Re-Roll (o al iniciar la campaña por primera vez)
3. Buscar los Dungeons que salieron en las páginas:
Earth: https://holdtoreset.com/remnant-from-the-ashes-earth-dungeons-list/
Rohm: https://holdtoreset.com/remnant-from-the-ashes-rohm-dungeons-list/
4. Buscar los Items que salieron en el gdocs:
https://docs.google.com/spreadsheets/d/1VzmDx0ZXQWN5N_9_zP0gEqToyuB9ZjlxgZOEGdiuA6A/edit#gid=1522389594
Método Alternativo (requerido para modo AVENTURA):
1. Copiar el fichero de partida grabada en otro sitio del PC para no abrir el fichero grabado usado por el juego.
2. Buscar el string de campaña o modo aventura con un editor de texto (tienen que ser los que no están al inicio, despues de la línea 100):
Campaña: Campaign_Main
Aventura: Quest_AdventureMode
sábado, 25 de abril de 2020
TD2_WARLORDS: DPS TANK BUILD
SPECIALIZATION
Technician
- Talents: Todos + Skill Healing + Pistol Damage
SKILLS
- Fixer Drone
- Bulwark Ballistic Shield
SHD LEVEL
1. Weapon Damage
2. Critical Chance
3. Critical Damage
GEAR
Formula DPS
DPS CRITICAL HIT = BASE DMG * RPM / 60 * (1 + WEAPON DMG) * (1 + DMG OUT OF COVER) * (1 + [DMG TO ARMOR|DMG TO HEALTH]) * (1 + HEADSHOT DMG + CRIT DMG)
Prioridades de equipo DPS (según formula)
1. Weapon Damage
2. Critical Chance / Critical Damage (priorizar CC hasta el 35% luego CD)
Prioridades de equipo TANK
1. Armor
2. Incoming Repairs (valor objetivo 50%)
3. Repair-Skills (valor objetivo 50%, luego ya no compensa)
3. Explosive Resistance / Hazard Protection
Weapon
Liberty Exotic Pistol
Mask
Punch Drunk
Brand: Douglas & Harding (+20% Pistol Damage)
Core Attribute: +15% Weapon Damage
Attributes (Fixed): +20% Headshot Damage
Attributes (Random): +6% Crit Chance | +12% Crit Damage | +20% Repair-skills
Mod (Offensive): +6% Crit Chance | +12% Crit Damage
Gloves
Motherly Love
Brand: Alps Summit Armament (+15% Repair-skills)
Core Attribute: +1 Skill Tier
Attributes (Fixed): +10% Skill Health
Attributes (Random): +6% Crit Chance | +12% Crit Damage | +20% Repair-skills
Chest
"Tardigrade" Armor System Exotic
Core Attribute: +170.000 Armor
Mod (Defensive): +20% Incoming Repairs
Backpack
Brand: Richter & Kaiser GmbH (+15% Incoming Repairs) | Ceska Vyroba (+10% Crit Chance)
Core Attribute: +170.000 Armor (recalibration)
Attributes: +6% Crit Chance | +12% Crit Damage | +20% Repair-skills
Mod (Defensive): +20% Incoming Repairs (solo esas marcas tienen Mod Defensivo)
Talent: Vigilance (Increases Total Weapon Damage by 25%. Taking damage disables this buff for 4s)
Holster
Brand: Richter & Kaiser GmbH (+15% Incoming Repairs) | Ceska Vyroba (+10% Crit Chance) | Grupo Sombra S.A. (+15% Crit Damage)
Core Attribute: +170.000 Armor (recalibration)
Attributes: +6% Crit Chance | +12% Crit Damage | +20% Repair-skills
Kneepads
Brand: Richter & Kaiser GmbH (+15% Incoming Repairs) | Ceska Vyroba (+10% Crit Chance) | Grupo Sombra S.A. (+15% Crit Damage)
Core Attribute: +170.000 Armor (recalibration)
Attributes: +6% Crit Chance | +12% Crit Damage | +20% Repair-skills
Consideraciones Adicionales de Equipo
- Es necesario tener un total de +2 Skill Tier al menos para el Fixer Drone
- Es necesario una pieza de cada marca: Richter & Kaiser GmbH + Ceska Vyroba + Grupo Sombra S.A. Combinar entre Backpack + Holster + Kneepads
- Se podría intercambiar el +1 Skill Tier entre los Gloves y la pieza de R&K.
Technician
- Talents: Todos + Skill Healing + Pistol Damage
SKILLS
- Fixer Drone
- Bulwark Ballistic Shield
SHD LEVEL
1. Weapon Damage
2. Critical Chance
3. Critical Damage
GEAR
Formula DPS
DPS CRITICAL HIT = BASE DMG * RPM / 60 * (1 + WEAPON DMG) * (1 + DMG OUT OF COVER) * (1 + [DMG TO ARMOR|DMG TO HEALTH]) * (1 + HEADSHOT DMG + CRIT DMG)
Prioridades de equipo DPS (según formula)
1. Weapon Damage
2. Critical Chance / Critical Damage (priorizar CC hasta el 35% luego CD)
Prioridades de equipo TANK
1. Armor
2. Incoming Repairs (valor objetivo 50%)
3. Repair-Skills (valor objetivo 50%, luego ya no compensa)
3. Explosive Resistance / Hazard Protection
Weapon
Liberty Exotic Pistol
Mask
Punch Drunk
Brand: Douglas & Harding (+20% Pistol Damage)
Core Attribute: +15% Weapon Damage
Attributes (Fixed): +20% Headshot Damage
Attributes (Random): +6% Crit Chance | +12% Crit Damage | +20% Repair-skills
Mod (Offensive): +6% Crit Chance | +12% Crit Damage
Gloves
Motherly Love
Brand: Alps Summit Armament (+15% Repair-skills)
Core Attribute: +1 Skill Tier
Attributes (Fixed): +10% Skill Health
Attributes (Random): +6% Crit Chance | +12% Crit Damage | +20% Repair-skills
Chest
"Tardigrade" Armor System Exotic
Core Attribute: +170.000 Armor
Mod (Defensive): +20% Incoming Repairs
Backpack
Brand: Richter & Kaiser GmbH (+15% Incoming Repairs) | Ceska Vyroba (+10% Crit Chance)
Core Attribute: +170.000 Armor (recalibration)
Attributes: +6% Crit Chance | +12% Crit Damage | +20% Repair-skills
Mod (Defensive): +20% Incoming Repairs (solo esas marcas tienen Mod Defensivo)
Talent: Vigilance (Increases Total Weapon Damage by 25%. Taking damage disables this buff for 4s)
Holster
Brand: Richter & Kaiser GmbH (+15% Incoming Repairs) | Ceska Vyroba (+10% Crit Chance) | Grupo Sombra S.A. (+15% Crit Damage)
Core Attribute: +170.000 Armor (recalibration)
Attributes: +6% Crit Chance | +12% Crit Damage | +20% Repair-skills
Kneepads
Brand: Richter & Kaiser GmbH (+15% Incoming Repairs) | Ceska Vyroba (+10% Crit Chance) | Grupo Sombra S.A. (+15% Crit Damage)
Core Attribute: +170.000 Armor (recalibration)
Attributes: +6% Crit Chance | +12% Crit Damage | +20% Repair-skills
Consideraciones Adicionales de Equipo
- Es necesario tener un total de +2 Skill Tier al menos para el Fixer Drone
- Es necesario una pieza de cada marca: Richter & Kaiser GmbH + Ceska Vyroba + Grupo Sombra S.A. Combinar entre Backpack + Holster + Kneepads
- Se podría intercambiar el +1 Skill Tier entre los Gloves y la pieza de R&K.
jueves, 2 de abril de 2020
TD2_WARLORDS: LIGHT MACHINE GUN BUILD
SPECIALIZATION
Gunner
- Talents: Todos + LMG Damage + Rifle Damage (según secundaria elegida)
SKILLS
- Reviver Hive
- Cualquiera, sugerido Banshee Pulse
SHD LEVEL
1. Critical Chance
2. Weapon Damage
3. Critical Damage
GEAR
Formula DPS
DPS CRITICAL HIT = BASE DMG * RPM / 60 * (1 + WEAPON DMG) * (1 + DMG OUT OF COVER) * (1 + [DMG TO ARMOR|DMG TO HEALTH]) * (1 + HEADSHOT DMG + CRIT DMG)
1. Cap de Crit Chance 60% (mandatorio). La mitad se obtiene por mods de arma y brand sets (+10% Mods de arma +10% Providence Brand +10% Ceska Brand), el resto tiene que ser por las piezas de equipo. En el caso de la Bullet King el Cap de Crit Chance no es mandatorio (ya que no se necesita Fast Hands), igualmente es un Stat prioritario.
2. Rate of Fire (mayor incremento de DPS, no se puede aumentar teniendo la Bullet King)
3. Daños multiplicativos: Out of Cover, Dmg to Armor, Dmg to Health
4. Weapon Damage
5. Crit Damage
6. Headshot Damage (ultima prioridad ya que es aditivo a Crit Damage y situacional)
Primary Weapon
Opcion 1: LMG Bullet King Exotic
Opcion 2: LMG IWI NEGEV
Core attributes: +15% LMG Damage +12% DMG Out of Cover
Attributes: +5% Rate of Fire (para calculo de DPS, el stat RoF siempre es el que da mayor aumento de daño efectivo)
Talent: Fast Hands (Critical hits add a stack of 4% reload speed bonus. Max stack is 40)
Mods: Rugged Mini Reflex Sight (+5% Crit Chance) + Laser Point (+5% Crit Chance) + Nimble Link Belt (+5% Rate of Fire) + Omega 7.62 Rifle Suppressor (+20% Stability -10% Optimal Range)
Secondary Weapon
- Cualquiera, sugerido Rifle (ppalmente. para misiones Solo)
Mask
Opción 1: Coyote's Mask Exotic
Core Attribute: +15% Weapon Damage
Attributes: +6% Crit Chance +12% Crit Damage
Mod (Offensive): +5 Crit Chance o +12% Crit Damage
Talents: Pack Instincts (0-15m: +25% Crit Damage, 15-25m: +10% Crit Damage +10% Crit Chance)
Opción 2: The Hollow Man Mask
Core Attribute: +15% Weapon Damage
Attributes (Fixed): +10% Damage to Health
Attributes (Random): +6% Crit Chance +12% Crit Damage
Mod (Offensive): +5 Crit Chance o +12% Crit Damage
Gloves
Contractor's Gloves
Brand: Petrov (+10% LMG Damage)
Core Attribute: +15% Weapon Damage
Attributes (Fixed): +8% Damage to Armor
Attributes (Random): +6 Crit Chance o +12% Crit Damage
Kneepads
Fox's Prayer
Brand: Overlord Armaments (+10% Rifle Damage)
Core Attribute: +15% Weapon Damage
Attributes (Fixed): +8% Damage Out of Cover
Attributes (Random): +6 Crit Chance o +12% Crit Damage
Holster
Brand: Ceska Vyroba s.r.o. (+10% Crit Chance)
Core Attribute: +15% Weapon Damage
Attributes: +6 Crit Chance +12% Crit Damage
Chest
Brand: Providence Defense (+10% Headshot Damage +10% Crit Chance)
Core Attribute: +15% Weapon Damage
Attributes: +6 Crit Chance +12% Crit Damage
Mod (Offensive): +5 Crit Chance o +12% Crit Damage
Talent: Unbreakable (When your armor is depleted, repair 95% of your armor)
Backpack
Brand: Providence Defense (+10% Headshot Damage +10% Crit Chance)
Core Attribute: +15% Weapon Damage
Attributes: +6 Crit Chance +12% Crit Damage
Mod (Offensive): +5 Crit Chance o +12% Crit Damage
Talent: Vigilance (Increase total weapon damage by 25%. Taking damage disables this buff for 4s)
miércoles, 11 de marzo de 2020
WOLCEN: WARRIOR BLADESTORM+BLEEDING EDGE BUILD LEVEL 70 (+100 EXPEDITIONS)
Build de Warrior nivel 70 con Bladestorm (AoE) y Bleeding Edge (Single Target) no basada en Ailments.
Passive Tree Level 70:
https://share.wolcen.dev/s/XGnaEDgRyT
Orden para asignar pasivos: Soldier > Warmonger > Warlock > Child of Fury > Exorcist > Alastor > Siegebreaker
Attributes:
50% Ferocity & 50% Toughness
Teniendo Critical Chance >50% se puede asignar más a Toughness para mejorar supervivencia en niveles altos
Skills:
1. BLEEDING EDGE: Bladed Meteorite + Unstoppable Momentum + Orbital Strike + Astral Orbit + Evisceration
2. SOVEREIGN SHOUT: Blade Eater + Hold the Line + Rallying Cry + Infectious Determination + Raging Berserker + A princeps' Lead + Hostile Inspiration + Enemy's Pallor
3. JUGGERNAUT: Grudges Collected + Crushing Wall + Standing Rock + Flies in Bevvies + Halted Momentum + Heralded Pavis + Cold Steel + Vibrations Internalized
4. WINGS OF ISHMIR: Lightspeed + Noble Bearing + Berzerker's Onslaught + Stunning Aparatus + Relentless Pursuit + Meritorious Crew
RB. BLADESTORM: Lethal Momentum + Unfettered Determination + Echoes of Meadhalls + Shredding Whirlwind + Cascading Rhythms + Shiganite Density
Gear:
WEAPON:
- Two-Handed con el mayor daño Physical posible, el resto de daños escalan mucho menos. El arma única Edgy es una buena opcion para leveling.
- Sockets Offensive I con Exquisite Copperstone (+26-26 Physical Damage)
CHEST-PIECE & HELMET:
- Heavy con la mayor cantidad de All Resistances posible para aprovechar el bonus de Siegebreaker.
- Priorizar Damage: %Damage, %Material Damage, %Crit Chance/Dmg, Ferocity. Attack Speed no sirve ya que no cambia el tick de daño del Bladestorm
- Segunda prioridad Health: Health, Toughness
- Socket Defensive III con Exquisite Topaz/Copperstone (+700 Maximum Health)
SPAULDERS + GAUNTLETS + BOOTS + PANTS:
- Aprovechar stats de Health de otras clases de equipamento como Bruiser
- Priorizar Damage: %Damage, %Material Damage, %Crit Chance/Dmg, Ferocity. Attack Speed no sirve ya que no cambia el tick de daño del Bladestorm
- Segunda prioridad Health y Resistances: Health, Toughness, All Resistances
- Socket Pants Defensive III con Exquisite Topaz/Copperstone (+700 Maximum Health)
AMULET + RINGS + BELT:
- Priorizar Damage: %Damage, %Material Damage, %Crit Chance/Dmg, Ferocity, +X Physical Damage. Attack Speed no sirve ya que no cambia el tick de daño del Bladestorm
- Segunda prioridad Health: Health, Toughness, All Attributes
- El anillo único Seal of the Arbiter es ideal para esta build porque tiene todos bonificadores positivos de daño y negativo de Attack Speed (que no influye en el tick del Bladestorm). Sani's Stash es otro buen anillo único.
- Socket Support II con Exquisite Copperstone (+18% Physical Damage)
FLASKS:
- Q. Ultimate Health Potion
- W. Ultimate Rage Potion
Additional Calculations:
Hay que evaluar el Effective Health según las Resistances con esta fórmula:
Effective Health = Health * ( 100 / ( 100 - Resistance))
Passive Tree Level 70:
https://share.wolcen.dev/s/XGnaEDgRyT
Orden para asignar pasivos: Soldier > Warmonger > Warlock > Child of Fury > Exorcist > Alastor > Siegebreaker
Attributes:
50% Ferocity & 50% Toughness
Teniendo Critical Chance >50% se puede asignar más a Toughness para mejorar supervivencia en niveles altos
Skills:
1. BLEEDING EDGE: Bladed Meteorite + Unstoppable Momentum + Orbital Strike + Astral Orbit + Evisceration
2. SOVEREIGN SHOUT: Blade Eater + Hold the Line + Rallying Cry + Infectious Determination + Raging Berserker + A princeps' Lead + Hostile Inspiration + Enemy's Pallor
3. JUGGERNAUT: Grudges Collected + Crushing Wall + Standing Rock + Flies in Bevvies + Halted Momentum + Heralded Pavis + Cold Steel + Vibrations Internalized
4. WINGS OF ISHMIR: Lightspeed + Noble Bearing + Berzerker's Onslaught + Stunning Aparatus + Relentless Pursuit + Meritorious Crew
RB. BLADESTORM: Lethal Momentum + Unfettered Determination + Echoes of Meadhalls + Shredding Whirlwind + Cascading Rhythms + Shiganite Density
Gear:
WEAPON:
- Two-Handed con el mayor daño Physical posible, el resto de daños escalan mucho menos. El arma única Edgy es una buena opcion para leveling.
- Sockets Offensive I con Exquisite Copperstone (+26-26 Physical Damage)
CHEST-PIECE & HELMET:
- Heavy con la mayor cantidad de All Resistances posible para aprovechar el bonus de Siegebreaker.
- Priorizar Damage: %Damage, %Material Damage, %Crit Chance/Dmg, Ferocity. Attack Speed no sirve ya que no cambia el tick de daño del Bladestorm
- Segunda prioridad Health: Health, Toughness
- Socket Defensive III con Exquisite Topaz/Copperstone (+700 Maximum Health)
SPAULDERS + GAUNTLETS + BOOTS + PANTS:
- Aprovechar stats de Health de otras clases de equipamento como Bruiser
- Priorizar Damage: %Damage, %Material Damage, %Crit Chance/Dmg, Ferocity. Attack Speed no sirve ya que no cambia el tick de daño del Bladestorm
- Segunda prioridad Health y Resistances: Health, Toughness, All Resistances
- Socket Pants Defensive III con Exquisite Topaz/Copperstone (+700 Maximum Health)
AMULET + RINGS + BELT:
- Priorizar Damage: %Damage, %Material Damage, %Crit Chance/Dmg, Ferocity, +X Physical Damage. Attack Speed no sirve ya que no cambia el tick de daño del Bladestorm
- Segunda prioridad Health: Health, Toughness, All Attributes
- El anillo único Seal of the Arbiter es ideal para esta build porque tiene todos bonificadores positivos de daño y negativo de Attack Speed (que no influye en el tick del Bladestorm). Sani's Stash es otro buen anillo único.
- Socket Support II con Exquisite Copperstone (+18% Physical Damage)
FLASKS:
- Q. Ultimate Health Potion
- W. Ultimate Rage Potion
Additional Calculations:
Hay que evaluar el Effective Health según las Resistances con esta fórmula:
Effective Health = Health * ( 100 / ( 100 - Resistance))
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