SPECIALIZATION
GUNNER: +15% LMG Damage, 5% Rate of Fire & 10% Armor on Kill, 20% Weapon Handling not moving, 90 ammo each 60sec.
PRIMARY WEAPON
LIGHT MACHINE GUN que más DPS tengan según la fórmula: DAMAGE PER BULLET * RPM / 60 = DPS.
Active Talent: Unhinged (+20% Weapon Damage con -25% Weapon Efficiency)
Handling Talent: Allegro (+10% Fire Rate)
Holstered Talent: N/A
PRIMARY WEAPON MODS
Sights: C79 Scope 3.4x (+5% DtE & Triggers Nemesis Preparation)
Under Barrel: Vertical Grip (+10% Accuracy)
Magazine: Large Pouch (+50 Rounds) || Nimble Link Belt (+5% Rate of Fire)
Muzzle: Omega 5.56 Rifle Suppressor (+20% Stability -10% Optimal Range)
SECONDARY WEAPON
Nemesis (Preparation: While holstered, gain +25% Headshot damage when scoped with your current weapon).
SIDEARM
Cualquier Pistol, por ejemplo P320 XCompact (Gunner specialization)
RESTRICCIONES DE EQUIPO
DEFENSIVE 11 OR MORE (por Talent Unbreakable)
PRIMERA PRIORIDAD DE EQUIPO
MASK (1 DEFENSIVE)
- Attribute: +40% Damage to Elites
- Talent: Hard Hitting (+10% Damage to Elites)
BACKPACK (3 DEFENSIVE)
- Talent: Hard Hitting (+10% Damage to Elites)
- Attribute: Weapon Damage, Armor/Total Armor
- Additional Damage: Offensive Mods, Brand Set Bonus
CHEST (3 DEFENSIVE)
- Talent: Unbreakable (70% of max armor is repaired when your armor is depleted. Armor kits used within the next 7s are not consumed).
- Attribute: Weapon Damage, Armor/Total Armor
- Additional Damage: Talent Hard Hitting, Offensive Mods, Brand Set Bonus
HOLSTER
- Dodge City Gunslinger's Holster (Quick Draw: Swapping to your pistol reloads all weapons)
GLOVES (1 DEFENSIVE)
- Attributes: +12% LMG Damage
- Talent: Hard Hitting (+10% Damage to Elites)
KNEEPADS (3 DEFENSIVES)
- Talent: Patience (After beign in cover for 5s, armor repairs by 5% every 1s)
- Attribute: Armor/Total Armor